![]() ![]() These configs won't be put on Ckan until further notice. Merge contents inside of 'GameData' folder from respected zip file into KSP directory GameData folder and overwrite anything it prompts you to. Homepage: Repository: License (s): CC-BY-SA-4.0 Addeddate 04:51:29 Identifier RSSVE-HR-2.1.5 Scanner Internet Archive Python library 2.3. Download the file named 'PRVE-Sv0.08+.zip'. Fix cityLights not appearing with latest scatterer versions (0. A visual enhancement pack for the Kerbal Space Program RealSolarSystem mod. Fix BuildManager exception during load (Thanks terrain ultra material support for 1.9+ (Thanks 1.11.3.1*********** Fix clouds shadows breaking TAA (scatterer/tufx) in low orbit Fix compatiblity with 1.10-1.11 (recompile shaders with older unity version) Fixed flickering clouds in reflections (most noticeable on TU parts) Fix a nullref and some game event leaks (Thanks and 1.11.6.1*********** Fix volumetrics in VR (thanks for Kerbal-VR ![]() Fix flickering city lights with Parallax (added a small depth offset) Volumetrics may appear visible from underwater with scattererĬonfigs are to be downloaded from the default EVE config: EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip or your favourite visual pack Environmental mods: Parallax 2.0, Environmental Visual Enhancements. You might notice a bit of aliasing now that all effects use the depth buffer Download (27.29 MiB) License: MIT Game Version: 1.5.1 Downloads: 5,681 Author. Test results with results (~6% performance increase in-game) : Test results with results (15% performance increase in-game): results (no significant performance difference in-game) Volumetric particles are rendered at 1/4 the screen resolution then upsampled with a depth-aware filter and composited into the scene, saving GPU power One MeshRenderer and one GameObject per volumetric layer instead of one per particle All the particles in a volumetric cloud layer are rendered at once in a single draw-call, instead of one draw-call per particle, saving CPU time Celestial shadows are also rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) Please note, there are a lot of changes to 0.9, so it will likely Continue reading Kerbal Space Program Mods (0. I will be updating this page with mod descriptions and compatibility as I work my way through the list. Cloud shadows are rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) Updated 16:24 GMT -5 PLEASE SEE THE NEW POST FOR 1.0 MODS KSP v 0.90.0 Beta is officially out in the wild. This version uses a few more modern rendering tricks: See here for EVE (thanks for everything build also integrates and fixes for 1.10. This started as a performance-enhanced version of EVE. This is my continuation of EVE (Environmental Visual Enhancements). ![]()
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